My name's Rohan. I’m a digital product designer because building high quality software matters. I care deeply about the psychology of good products and how tech fits into people’s lives. I grew up with technology – taking apart my electronics, pirating software, learning to code, gaming. I've seen the power of how design can shape the way people interact with their world, for better or worse. I’m in it for the love of the game.

My 7+ years in the industry have given me a strong POV on how to define problems, design for real people, and ship stuff that isn’t full of fluff. To me, the art of creating software is about balance –
human / computer, builders / user, inputs / outputs, individuals / group.

My career journey  –

Senior Product Designer @ Shelf, by Koodos (Contract)
Feb 2026 – now (ongoing)
Redesigning the product, top to bottom, following a recent rebrand. Established type, color, and spacing systems for product, documented in a Figma component library. Introduced a three-tiered semantic color token system to enable rich user profile personalization.
Senior Product Designer @ Person Consulting (Contract)
Oct 2025 – Jan 2026 (.4 yrs)
Helping a brand new startup, Fête, realize the founder's vision and build their first monetizable beta product. Using strategic thinking, branding, research, and lots of prototypes, Person helped them gain footing as a new digital tech company.
Product Designer @ argo design (Contract)
Dec 2024 – May 2025 (.5 yrs)
Revamping the tooling that agents at New York Life Insurance use every day. Helping NYL undergo a digital transformation from a suite of legacy tools, paper forms, and custom excel sheets towards one single tool for purchase of anything.
Product Designer @ media.monks
Nov 2021 – Dec 2024 (3+ yrs)
Specializing in enterprise software, with a focus on internal tools at Google. Working day to day embedded in Google’s UX organization (Corporate Engineering).
Designer @ Two Bulls
May '20 – Oct '21 (1+ yr)
Evolved a layered design system through iteration on responsive UI elements and interaction patterns. Worked closely with engineers to build 200+ interactive components.
Defined bespoke, intention-driven brand experiences; creatively solving a problem through high level brand strategy and concrete visual direction.
UX Design intern @ Partners & Napier
June '19 – Aug '19 (summer)
Delivered UI design, 2D/3D/animated assets, social media campaigns, and campaign concepts in order to secure client contracts in a fast-paced agency environment.
Prototyped and worked with developers to build a range of interactive experiences, from VR design to web-based tools.
BFA in New Media Design @ Rochester Institute of Technology
Aug '16 – May '20 (4 yrs)

My mindset –

Design should be a lightning rod for good ideas. It's collaborative by nature.
In this era, good design isn't invisible – it's not only recognized but celebrated.
Craft is a differentiator. Getting there first doesn't predicate success.
No technology is neutral. Our world is filled with digital tools, so the forms they take are important.

Things that have interested me lately –